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BRIAN FORD

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Apple and Nintendo Sittin' in a Tree

Wed Jul 19, 2006 7:52 PM EDT
entertainment, music, video, movies, games, apple, wii, ipod, computers, nintendo, itunes, ds, console, ds-lite, itms, gameboy
By Brian Ford
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I-n-n-o-v-a-t-i-n-g

Apple Computer has outlived so many supposed mergers, buyouts and hostile takeovers that it should be the subject of a drinking game: "If Company A is expected to merge with Apple -- take a drink!"

"The buyout" as a rumor has become a perennial favorite and now rivals popular chestnuts such as the resurgence of the Newton Handheld. (An oldie but goodie.)

The most recent chapter involves a wet-dream merger between Nintendo and Apple. (Tip back that shot of Jaeger!) While popularly debunked -viability doesn't really come into play when discussing Apple- this development is interesting for a few reasons. (Not least of which being that the age-old "Disney-Apple" union is played out and dull.)

Popularly unpopular.

Anyone who's been paying attention over the last decade knows that both Nintendo and Apple were one-time Golden Boys with high-profile falls from grace. (To be fair, Nintendo managed to sustain it's reputation and dominance for longer than Apple.) Each was an innovator that failed to innovate their way to dominance.

Nintendo successfully fended-off Sega year after year only to be beaten out by Sony's Playstation. A big part of this was their unwillingness to promote overtly violent and/or "adult" video games. It could also be said that Nintendo's console releases were underpowered when compared to the Playstation and PS2. (Not to mention the late-entry XBox.)

This eventually led serious gamers to adopt a ho-hum attitude about Nintendo's offerings. Fast-forward to 2006 and this perception is set to change with the release of the Wii: Gamers seem hungry for innovation and game-play and less interested in superfluously realistic graphics as a selling point. Factor in a price point that drastically undercuts the competition and Nintendo is suddenly the console to beat long before its slated release.

Apple has followed a similar path over the years: Price (and the perception that Macs were for kids) was enough to keep "serious" computer users at bay. 1997 introduced the world to the iMac and the rest, as they say, is history. (Credit is also due in large part to the popularity of Mac OS X and an increasing dissatisfaction with rival OS Windows.) Any way you slice it, Apple is currently sitting prettier than it ever has before. (It definitely helps that price is no longer quite the issue that it once was.)

Apple and Nintendo tend to "think differently" in their respective markets and while that's never really worked for either in the past -- it seems to be their ticket to ride in the present. Both are now in the enviable position of not having to be "first" to remain profitable. (Contrast this to Nintendo's rivals, who have to lose money if they want to come out on top.)

Portability is all the rage.

I find it interesting that Apple and Nintendo both bolster their core market with a peripheral device: Each produces a secondary handheld unit that can interact with it's primary product and that is arguably their introductory drug that brings in new customers. More importantly, both have also managed to corner the market for their respective device.

Nintendo has actually been utilizing this strategy for years: The Gameboy has been a staple for ages and no competitor has ever usurped their number one position in handheld gaming. Each new iteration (from the Gameboy Color to the DS Lite) has built upon the success of the last and innovation has played a key role in the evolution that has given rise to the DS: Two screens, a built-in microphone and bluetooth wireless networking all add up to an impressive debut that has thus far shut out Sony's rival PSP. (A free gaming network from Nintendo is just the icing on the cake.) Key to this success is that none of these features are masturbatory or excessive. (Rumored connectivity with the Wii only leads to tantalizing thoughts regarding possible features.)

Apple is a relative newcomer to this strategy but has made up a lot of ground despite the late entry: The introduction of the iPod and it's bed-mate iTunes has produced nothing but accolades (and market share) over the last few years. Rivals (and sour-grape critics) pour on the hate -- but respect must be given to the massive success and brand recognition that the iPod has brought to Apple. (Both in the digital music realm and in its computer division: The much vaunted "halo effect" is impressively notable.) The iPod is a major driving-force behind the reversal of consumer-opinion regarding Apple Computer -- no small feat for such a small device.

The Gameboy and the iPod share a strategy: Do (essentially) one thing and do it really well. Both have branched out a bit (web browsing on the DS and video on the iPod) but they remain deeply committed to games and music, respectively.

Substance; overt style.

Both companies also know that style is important but that it's nothing without substance: Neither would be enjoying recent success if there was nothing holding up their well-designed facades. Design isn't a mask -- it's an ideal that penetrates right to the foundation and they seem to "get" this more than the competition: Sony thought that releasing a "PSP White" would be an adequate response to the DS Lite and will soon find that a simple face lift isn't going to make a difference when their problems weren't aesthetic in the first place.

It's pretty clear that the DS Lite (Nintendo's most recent handheld) is an effort to mimic the look (and success) of Apple's iPod line: While not an official collaboration (nor persuasive evidence of a merger -- drink!) it's hard to overlook the obvious inspiration.

On the other hand, Apple has always been considered a stylish company -- it's only recently that they've been taken seriously (by the average joe) as a stylish company with something to say. It took around 20 years to get to this point, but Apple is finally a beauty with a recognized brain.

To merge, or not to merge?

It's been pointed out elsewhere, but Nintendo is a relatively ancient company when compared to Apple and it's doubtful that they would agree to sell even if Apple were interested. At any rate, there isn't really much for either to gain through a merger that couldn't be gained just as effectively through strategic partnering. A partnership would mean that they could play off of each others strengths and wouldn't involve the messy paperwork of a merge.

Note: The following is speculation -- It may be too late in the development of the Wii for any of these ideas to be implemented but oh what an idea it is:

It's widely known that Nintendo's next generation console will provide access to an extensive catalogue of video games that will include all of Nintendo's past offerings, as well as Sega's entire back-catalogue.

Pop quiz: What company has extensive success with an online store that sells media for it's hardware? (Hint, it's the same company who has always been plagued with a lack of games for it's hardware.)

Now, add two and two together:

  • Apple licenses a version of the iTMS to Nintendo.
  • Nintendo sells video games, music and videos via the Wii and it's integrated iTMS.
  • The Wii would have ports for syncing with an iPod (music and videos) and with the DS for (compatible) games on the go. (All purchased games could also be played from the Wii on a television.)
  • Add a movie store and a Wii version of "Front Row" to the equation: Apple suddenly has a link to the living room without having to create it's own media center.
  • Add bonjour technology and you have a wireless link between a Mac and a Wii.
  • A mac-only version of the iTMS would include access to Nintendo's game library. Software emulation could provide a way to play those games smoothly (and legally) on a Mac or on the Wii. The historical lack of games for the Mac would be instantly negated.

Again, this is such an obviously brilliant plan that it pains me to admit that it's not going to happen. Something this insanely great fits in the category of "wildest dream" and would require the relinquishing of several "first-born" children for any hope of fruition.

Welcome back to reality.

Speculation is fun, but even without such a partnership; the simpatico nature of Nintendo and Apple is interesting to note.

Coincidentally similar? Perhaps. Then again, one suspects that studies would reveal an overlapping user base.

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  • Public Discussion (20)
Brian Ford

It's certainly "not" a coincidence that I am a loyal user of products from both companies.

  • 1 vote
Reply#1 - Wed Jul 19, 2006 7:53 PM EDT
Shawn Gordon

I've always had a soft spot in my heart for Nintendo. I have my original working NES system (and play it sometimes when drunk). I collect games and consoles anyway, but Nintendo I make a point to seek out.

  • 1 vote
Reply#2 - Wed Jul 19, 2006 8:06 PM EDT
Ilyanep

That would be quite orgasmic indeed.

I currently own an iPod and was seriously considering the Macbook Pro for a long while while purchasing my new laptop.

I'd get a DS Lite, but it's not worth it to me since I'm not sure how much time I'll have in the next year or so.

Anyways, their marketing strategies work, and other companies seem to be clueless.

  • 1 vote
Reply#3 - Wed Jul 19, 2006 8:28 PM EDT
Brian Ford

The great thing about the DS Lite (and Nintendo in general) is that they focus on games that you can pick up and play for 15 minutes and then quit without feeling as though you're missing out by not devoting your life to it.

  • 1 vote
#3.1 - Thu Jul 20, 2006 10:00 AM EDT
Ilyanep

Yes, that's a very good point. The other side of my argument to not get one, is that I only have $150 at the moment :P

That would be enough to get a lite and one game, I believe.

  • 1 vote
#3.2 - Thu Jul 20, 2006 11:53 AM EDT
Brian Ford

Yeah, I recommend the DS Lite / Mario Kart bundle which is 149.99. (Saves you some money when compared to buying each individually.)

:)

  • 2 votes
#3.3 - Thu Jul 20, 2006 11:56 AM EDT
Sean S

The great thing about the DS Lite (and Nintendo in general) is that they focus on games that you can pick up and play for 15 minutes and then quit without feeling as though you're missing out by not devoting your life to it.

This has got to be one of the main reasons I recently ditched my (dusty, unplayed) PSP in favor of the DS Lite.

  • 1 vote
#3.4 - Sun Jul 23, 2006 10:08 AM EDT
Ilyanep

I just had a dream about me trying to get my parents to buy me a DS Lite.

And then woke up and thought "umm...still probably not". It's like Nintendo put a sales rep into my brain.

  • 1 vote
#3.5 - Sun Jul 23, 2006 12:04 PM EDT
Reply
Trevor H.

Add a movie store and a Wii version of "Front Row" to the equation: Apple suddenly has a link to the living room without having to create it's own media center.

This, my friend, is an especially compelling point, though I really don't see a reason for apple NOT to develop a media center of their own. Personally, I would LOVE to see apple turn into a hardware company that just HAPPENS to have some of the sexiest software around. As industrial designers, those people just get it. The stuff just works.

A mac-only version of the iTMS would include access to Nintendo's game library. Software emulation could provide a way to play those games smoothly (and legally) on a Mac or on the Wii. The historical lack of games for the Mac would be instantly negated.

Wow, that's another really great idea. And considering the speed that the Intel Mac's are pushing, even high-end games would have a place here.

There was a blog post I linked to a while back that speculated on the viability of Apple moving into consumer electronics, and it really got me jazzed up. This does it all over again.

  • 4 votes
Reply#4 - Wed Jul 19, 2006 10:01 PM EDT
prompt

A great article, and one I agree with almost fully.

One point I want to point out though is:

Each was an innovator that failed to innovate their way to dominance.

Each had dominance - they just failed to hold it, just as every other company has done.

  • 3 votes
Reply#5 - Thu Jul 20, 2006 12:19 AM EDT
Brian Ford

Yeah, I should probably edit that section to be a bit more accurate. It's one of those "draft" issues that shouldn't have made it to the published version.

  • 1 vote
#5.1 - Thu Jul 20, 2006 9:55 AM EDT
Reply
David Rutt

I was going to point out an up-coming Apple Media Centre/Center but then I realised the date that it was posted on ;)

Surely they already have all the required bits to make one. Mac Mini plus one of those nice wide-screen displays plus some other bits. I'd buy all that.

Quality article Brian. I've been a Nintendo fan for donkeys (kong), though not as long as some here. I still have my N64 and Gamecube plus a number of Gameboys around somewhere. I'm warming, slowly, towards Apple. I'd love to get a MacBook of some description in the future, but they do seem to be a little too expensive compared to Windows-based products (not that I'd use Windows - I'd just reinstall with Ubuntu or something). A link-up between the two would get me signed up, no problem.

I'm not a big fan of hardware tie-ins but I'm starting to think that perhaps I do need to contemplate a bit harder on whether some an fully integrated system is more beneficial than having an Open Standards Interface. I'd want to be able to play my Ogg files on everything so maybe I'd need to hack about a bit.

I think I'll sit on the fence a bit while I ponder my future IT purchases. Apple is very tempting

  • 2 votes
Reply#6 - Thu Jul 20, 2006 9:28 AM EDT
Brian Ford

Yeah -- that would be a really cool device and it's actually very similar to something I've written about before on Newsvine. Sadly, my imagination is much more active than reality.

  • 2 votes
#6.1 - Thu Jul 20, 2006 9:34 AM EDT
Reply
Brian Ford

Holy Cow!

Steve Watts has just seeded an article that speculates (Macrumors) that new versions of an iPod will play class Nintendo games.

Personally, I feel this would be a dumb move on Nintendo's part: The iPod might then eat into it's Gameboy sales.

My idea makes far more sense as it is beneficial to both companies.

  • 1 vote
Reply#7 - Thu Jul 20, 2006 1:14 PM EDT
Ilyanep

Oh great. Before, I was thinking "I have my 5G iPod, I don't care if the 6G has a huge screen and whatever inteface it has" now I might have to think "Aaah! Games!"

  • 1 vote
#7.1 - Thu Jul 20, 2006 1:24 PM EDT
Reply
maui

nintendo is a game company. they do one thing and one thing alone, and they do it best.
there is absolutely no compelling reason whatsoever for nintendo to ever consider a merger with anyone.

nintendo is renowned because of the focus on both hardware & software - their goal is to design amazing video game experiences. thus, they design every aspect of the process and create hardware to maximize their software & vice versa.

that's it. that's all they do.

    Reply#8 - Thu Jul 20, 2006 1:16 PM EDT
    Brian Ford

    Well, I almost think you said exactly what I said -- except I think you're even precluding the idea of a strategic partnership. (Like the one I outlined with Apple.)

    I think it's short-sighted to ever rule-out possible benefits. My point is that Apple and Nintendo are similar enough in the way that they focus that a relationship -could- benefit both without really sacrificing that focus.

    Still, I'm not quite sure "how" you're disagreeing with me: If you see a flaw in my speculation I'd be interested in finding out what that flaw is.

    • 1 vote
    #8.1 - Thu Jul 20, 2006 1:22 PM EDT
    Reply
    crynyd

    The Wii would have ports for syncing with an iPod (music and videos) and with the DS for (compatible) games on the go. (All purchased games could also be played from the Wii on a television.)

    Since the Wii and DS will connect wirelessly, all that would really have to happen is Apple (finally) adding wi-fi or Bluetooth to the iPod. Saves space in the hardware, you see.

    • 3 votes
    Reply#9 - Thu Jul 20, 2006 3:44 PM EDT
    Brian Ford

    Hrm -- good point.

    I imagine that those features haven't made it into the iPod yet due to added bulk and/or a drain on battery life.

    I've heard that Apple has looked into improving the second issue on new iPods though so perhaps it wouldn't be a factor anymore.

    • 1 vote
    #9.1 - Thu Jul 20, 2006 3:59 PM EDT
    Reply
    Faruk Ates

    Very interesting piece, Brian.

    I just have one comment I want to make: it would be a really bad idea for both Apple and Nintendo to merge. Their brand identity is ridiculously strong, especially in recent years, and a merger would spoil both of them (yes, including whichever brand remains the front face).

    A partnership could be very lucrative, though. Lots of interesting ideas in there. :-)

    • 1 vote
    Reply#10 - Fri Jul 21, 2006 5:39 AM EDT
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